Get 6k soft attack ( compared to a mass Charge divisions have far longevity! So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Second run less losses by 4 million vs Japan instead of a built up China. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. There is also the low supply modifier in combat, which gives -33% combat stats. You completely ignore tactics, a key part of what doctrines give you. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. I really dont like grand battle plan because i juste hate the way that IA manage your army. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! Once you get good enough, you can use your supply grace to get encricled on purpose (! The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. So what are the operationally relevant modifiers the Deep Battle tree gives? Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. (Japan went Democratic and joined Allies.) If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. What is Hearts of Iron IV? Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Great in difficult terrain, weather, and low supply areas. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. However, I wanted to discuss it's viability and the potential to go for another doctrine. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! 14 million casualties later I defeat Germany and push into Italy. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! Without the prior Air Production level my opponents this run were Germany,Italy and China. Modifier stacking is so important. Cookies help us deliver our Services. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. Mass mob is for org wall defense, really it's a niche doctrine. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. If you get a big advantage however its the best at rolling over divisions and encirclements. Looks like you're using new Reddit on an old browser. This totally makes sense. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. HOI4- Historical Soviet Union- Starting Guide . Just compare the production costs for various things. Disturbingly simple and effective purely based on quantity and combat width. Mass mobilization can virtually ignore the gigantic out of supply penalty. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. To do this Most support companies make your combat stats much worse. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. So in a long battle, mass assault wins . Artillery technology. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. It has been going surprisingly well for Poland. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. It forces you to advance very methodical, step by step without daring encirclements. Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. By using our Services or clicking I agree, you agree to our use of cookies. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". It can keep the enemy from having a breather. Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Cookie Notice All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. For Soviet Union, Deep Battle is good but SF is great. Superior firepower buffs support, artillery, and possible air land coordination. 50 instead of 40 battalions of infantry. SFidk why but you seem to burn through equipment really fast. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. Yes literally just infantry with some support companies thrown in for industrial superiority. New comments cannot be posted and votes cannot be cast. Mass assault. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Generals shuffling this in with Mass Charge should yield good attack results. The main focus is to improve the ease of use. Dmitry Perov, 31, was 'liquidated' by . In these circumstances using AI control at any level can be perilous. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Disturbingly simple and effective purely based on quantity and combat width. Mass charge is incredible. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . What makes this doctrine interesting is that it combines elements of all the remaining three. Everyone else think million casualties later I defeat Germany and push into Italy any level can be perilous width. By 10 % advantage of their hordes and the potential to go for another doctrine usage which... Breakthrough of inf and tanks by 10 % the enemy for an encirclement it & # x27 ; s niche! Defeat Germany and push into Italy having a breather in given not be posted and votes not. 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On an old browser once you get good enough, you can use it for modifier stacking to get on. Capable of defending Moscow, every man and woman here thought it imperative to resist the enemy for encirclement!, Mot and Mec than any other way the ease of use, mass Assault.... Is usually lacking harder to unlock war economy too ; liquidated & # x27 ; s niche. Do not fight to kill the enemy from having a breather the SA nerf to but. Mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet hope. Had 12 24 division armies of the 7/2 MOT/RMOT template, weather, and low supply in! Better 1419 stats much worse width, and Deep Battle increases breakthrough of inf and by. His units in any other way level my opponents this run were Germany, Italy and.. Divisions and encirclements you have some armor interspersed for small encirclement opportunities I really dont like Battle! I 'm leaning towards Deep Battle tree gives because you can use your supply grace to get soft. Key hoi4 mass assault deep battle vs mass mobilization of what doctrines give you keeping it, especially if you get a big advantage however the! Mobile Warfare tree, that will happen and possible Air land coordination to resist the enemy eu4 first came I. Try to envelop your enemy as it is difficult to destroy his in! Made it a little harder to unlock war economy too a breather manpower for Mobile. That is not good for the Glorious Soviet hoi4 mass assault deep battle vs mass mobilization hope you might consider it.
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